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How games, simulations, and virtual environments enhance adult learning.

As noted by (Cavallo 2012), instead of teaching a topic like math, students would hate it, providing an option for them to love to learn. As a parent, helping my child with homework has been a pain to say the least. However, with the different avenues for learning such as singing, videos, and games has provided a solution to not just my child, but many learners who have become bored with the traditional educational paths.

Gamification became a popular online teaching strategy due to the COVID-19 pandemic, which resulted in isolation, no face-to-face interactions, and depression (Tsirulnikov, 2023). With gamification, teachers could educate students to increase motivation and participation (Huang, 2022). Game-based learning will establish the effectiveness of learning capabilities and performance. Plus, game-based learning is a fun and exciting way for students to sustain motivation and teachers to not teach in redundancy but promote a sense of humor at the competitive outcomes through each assignment. 

Simulations have shown that students demonstrate higher motivation, self-efficacy, and learning outcomes than traditional lecture-style instruction. Students can utilize simulations when completing their assignments at home or in a classroom (Tsirulnikov, 2023). Using the VR headsets, simulations can provide investigations to assess, trial and error processes to distinguish, and a real-time example of a class topic (Tsirulnikov, 2023). Teachers will be able to determine the strengths and weaknesses of their students but also provide them with leadership opportunities to steer their classmates in the right direction as a peer-to-peer exercise.

Although game-based or simulation learning may produce distractions due to technology use, if assignments are appropriately broadcasted, it would allow limitations or timed experiments to eliminate dead time. 

Thank you.

References:

Huang, Y.-M., Silitonga, L. M., & Wu, T.-T. (2022). Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills. Computers & Education183. https://doi.org/10.1016/j.compedu.2022.104494

Walden University, LLC. (Producer). (2012c). Learning through games [Video file]. Retrieved from https://class.waldenu.edu.

Tsirulnikov, D., Suart, C., Abdullah, R., Vulcu, F., & Mullarkey, C. E. (2023). Game on: immersive virtual laboratory simulation improves student learning outcomes & motivation. FEBS Open Bio13(3), 396–407. https://doi.org/10.1002/2211-5463.13567